![]() ![]() Shadow detailing is removed from the scenery too, while transparency effects also take a nosedive in resolution. The texture mapping on Series S is obviously compromised, with lower-quality assets for mountain walls, rocks, mossy terrain and more. Let's run through the downgrades in order. And putting its 60fps support aside, this surprisingly places its visuals more in line with a last-gen experience. Textures, shadows, and even physics are all downgraded on Series S. On the surface, Series S hasn't turned out too badly then - but there is a penalty in terms of its core visual settings. That makes the 60fps performance mode the obvious choice here, and puts its frame-rate in a similar space to PS5 and Series X's best. It's possible that DRS may be more aggressively deployed to help the performance mode hit 60fps, but the resolution counts don't deviate drastically. The good news is Series S really does a respectable job of hitting 60fps in its performance mode. ![]() Resolution mode renders at 900p at 30 frames per second, albeit with uneven frame-pacing, while the performance mode appears to target 60fps - but oddly enough, sticks at 900p as its native resolution as well. Series S also has sports two modes, but this time they do affect frame-rate. The full video tech review of Wo Long: Fallen Dynasty. However, the performance mode is the better mode overall, as it allows for much longer 60fps stretches and less severe frame-rate dips. ![]() For both machines, a VRR display to smooth out the uneven frame-rates in this mode goes a long way. Series X's resolution mode is a similar story, but offers a slightly higher average frame-rate. The game's cutscenes are also capped at 30fps (with uneven frame-pacing) regardless of mode. Fire spells, terraforming moves and counter-attack particle effects trigger drops into the 50fps region, sometimes into the 40s. On PS5's resolution mode, exploration and small battles hit 60fps without issue, but there's no GPU headroom for more lavish effects work. ![]() There's not a drastic visual difference between the two options honestly and the performance mode helps each console zero in on a tighter 60fps lock. Performance mode has an internal resolution of 2240x1260 on both PS5 and Series X, while the resolution mode targets 2560x1440. Graphical settings are identical amongst the modes and both have uncapped frame-rates too, so the big difference is the resolution they target. Normally, when we see performance and resolution modes on a current-gen game, we'd expect to see one 30fps option and one 60fps one - but, weirdly, both options run at 60fps in Wo Long: Fallen Dynasty. Series X and PS5 offer the best ways to play, but there are interesting wrinkles in the narrative along the way. With seven consoles plus two modes each on the current-gen machines, that's a total of 11 ways to play and perhaps predictably, some options are very much better than others. We're looking at PlayStation 5, Xbox Series X/S and the older Xbox One and PS4 machines for today's tech breakdown. A spiritual successor to Nioh and its sequel, the game offers a dark fantasy twist on Chinese mythology with a formidable learning curve - and a comprehensive list of release platforms. Wo Long: Fallen Dynasty is a new Soulslike adventure from Team Ninja. ![]()
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