Like any respectable shinobi, you’ll wall leap, toss shuriken, as well as dash slice through unsuspecting foes. Spikes are especially dangerous, as the end to be visual camouflaged in the game’s pixelated cityscapes.Ī pleasing sense of enemy variety is complemented by a growing set of new abilities. While most enemies will merely erode your life bar, gaps in platforms, pools of lava, and spikes will instantly forfeit one of your lives. But environments are no ally and are often even more dangerous than opponents. Collide with a foe, and Shadow will be kicked backward, occasionally put onto the path of another adversary. Protagonist Shadow has to lure the latter to certain heights before we can slice them right out of existence.Īdversity is ubiquitous and intensified by Cyber Shadow’s incorporation of knock-back. While some adversaries idly move back and forth, ready to serve as fodder for your blade, others approach at troublesome angles. You’ll begin the game with little more than the ability to jump and slash horizontally. Instead, you’ll master a mounting arsenal across the game’s zones. Much like its inspirations, you won’t be led through the kind of dedicated tutorial found in most modern games. From the erratic enemy trajectories of Castlevania to the taut level designs of Super Mario Bros., identifying the inspirations is nearly as enjoyable as cleaving through the game’s robotics foes. While the most obvious point of reference is 1988’s Ninja Gaiden, it’s clear that Hunziker has thoroughly studied the classics. Helmed by a single developer, Aarne “MekaSkull” Hunziker, the recent release dares players to make it through a succession of increasingly hectic stages. Price: $19.99 via PlayStation Store, eShop, Steam, and the Microsoft StoreĪre today’s games any more enjoyable than the ones of yesteryear? That’s a tough question, but it’s not nearly as formidable as the eight-hour trek through Mechanical Head Studios’ Cyber Shadow. Platform: PlayStation 4/5, Switch, PC, Xbox One, Xbox Series S/X,
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